Tell Us A Story
One thing that the game that promised to have a story to rival Star Wars lacked was…well, a story. I mean it had some sort of narrative, but it wasn’t very gripping. And if you asked most fans who completed the game what was it all about, the most any would be able to tell you was that we had to push back the darkness. The “why?s” and “what for?s” were just way too convoluted, or hidden deep within Destiny’s Grimoire.
Now don’t get us wrong, the Grimoire is an amazing part of the companion app and there is a lot of rich content locked within it. But people who pay full price for a game want that type of content front and center, at least the really important bits. Bungie heard the call for a better story and they delivered when they released the Taken King.
Not only were the cut-scenes of a higher caliber, but the characters had much more impact on the story and its delivery. Cayde-6 alone was worth the price of admission and the interactions between NPCs and with the player made it much easier to feel like you were actually part of something big. This is what Guardians had signed up for.