Marvel's Avengers, Optic Decoders, Riotbots

3 Things Marvel’s Avengers Gets Right & 3 Things It Gets Wrong

Combat – Bad

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Things Marvel’s Avengers Gets Right and Things It Gets Wrong

This is arguably my biggest complaint with Marvel’s Avengers. During my time with the campaign, it was the narrative that kept me hooked and wanting to push forward, not necessarily the gameplay. The combat varies from hero to hero, as you’d expect, and while the likes of Ms. Marvel and Thor can feel satisfying to play as, others like Hulk and Cap simply don’t.

Given the game’s been heavily marketed as a multiplayer looter shooter, having some playable characters feel less enjoyable to play than others severely limits player choice, and… well, you know how the arguments are going to go with your friends when you all want to play as Iron Man.

Even with the characters that feel a little more enjoyable to play as, the combat just feels a little too button-mashy and monotonous. Abilities are a mixed-bag, and the parry and vault moves decide when they want to work. Perhaps with a bit more polish the combat could have felt tighter, but when the likes of Destiny 2 and Borderlands 3 are currently out, it’s difficult to recommend Avengers as an endgame grind when the combat feels so lacking.


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Author
Chris Jecks
Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.