Combos
When you do decide to take the fight close-range, you’ll want to have a bar of meter ready as MAX Mode cancelling mid-combo is the best way to utilize Kukri’s combos. Try to land a quick standing light kick or jumping heavy punch to start off a combo, but if the attack fails don’t be afraid to fall back and try to play into another opportunity, especially if the enemy character doesn’t have a good way to close any gaps.
Start off with a basic MAX Mode cancel combo in the corner: standing light kick > Fussa Ken > MAX Mode > Fussa Ken > EX Nessa Senpuu > EX Nessa Jin
Practicing this will help with conquering the timing for canceling into MAX Mode and continuing the combo.
Once you have that down, switch things up a bit and cancel into a super special move: standing light kick > Fussa Ken > MAX Mode > Fussa Ken > EX Nessa Senpuu > heavy Nessa Jin > Nessa Goku Totsuha
This combo will take off nearly half of the enemy’s life at the cost of only two bars. Combine that with the chip damage from zoning out the opponent and you’ll have everyone beat in no time. For more advanced tech check out the YouTube channel TagTeamENT‘s video below of advanced Kukri combos.
https://www.youtube.com/watch?v=BKmEgnP34lo
Kukri is a character with massive zoning potential, amazing combo strings, and incredibly tricky maneuvers. The utility he can bring to a team certainly speaks for itself and before too long, you’ll be using him to drown your opponents in copious amounts of sand and salt while securing yourself win after win.