Anti-Airs
Because Kukri is a zoning character, he has a good number of powerful anti-airs that’ll help keep the enemy away. Both his standing light punch and standing light kick are strong, quick anti-airs which will push the enemy away. His jumping light kick is another fantastic anti-air that will generally trade in your favor, especially when hitting the opponent at an angle.
The Bossa-Shougeki and air Bossa-Shougeki are his best special move anti-airs. The air Boss-Shougeki is especially strong as it comes out faster and with a larger radius than its ground counterpart, but be sure just to short hop as a full jump will probably end up being too slow. If you want to toy with your opponent, Kukri’s backward or far forward teleport will also act as a counter to an aerial strike and will help you keep your distance and space from the opponent.