The King of Fighters XIV Guide: How to Play Kukri

There has never been so much salt in so much sand.

Anti-Airs

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The King of Fighters XIV, Kukri Anti-Air

Because Kukri is a zoning character, he has a good number of powerful anti-airs that’ll help keep the enemy away. Both his standing light punch and standing light kick are strong, quick anti-airs which will push the enemy away. His jumping light kick is another fantastic anti-air that will generally trade in your favor, especially when hitting the opponent at an angle.

The Bossa-Shougeki and air Bossa-Shougeki are his best special move anti-airs. The air Boss-Shougeki is especially strong as it comes out faster and with a larger radius than its ground counterpart, but be sure just to short hop as a full jump will probably end up being too slow. If you want to toy with your opponent, Kukri’s backward or far forward teleport will also act as a counter to an aerial strike and will help you keep your distance and space from the opponent.


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Alex Neeler
Alex was a freelance writer for Twinfinite from 2016 through until 2018, based in the Rhode Island area. You'll usually catch him overplaying his hand in Hearthstone or wearing a Nightwing t-shirt. Often both at once. Find him on Twitter at @AlexanderNeeler!