Not so Good: Communication with Other Agents
Communication with your squad is of vital importance in the Dark Zone, but just as important is the ability to assess the intentions of other agents. Knowing that other agents can turn at a moments notice makes every encounter in the middle of the street or at an extraction point filled with tension.
There are two ways to communicate with other agents in the Dark Zone, proximity chat and gestures. If a player is not in a party and is wearing a mic he can be heard by other players near him. However, it seemed as though a player had to be incredibly close in order to hear what another agent was saying, and even then it was often faint and easy to miss.
Gestures such as waving, surrendering, and the popular jumping jacks are also available to use in the Dark Zone. While these may give players a glimpse of the other agent’s intentions, it is easy to break loose of the animation and engage from it.
Simply making the distance for proximity chat a bit larger would help to alleviate some of these issues, and of course the option would always be available to turn off when another agent decides to blare his poor taste in music throughout the infected area.