What Do They Do?
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So while we know that each Gear Set suits a different style of play, you’ll probably be asking how they benefit the user? We’ve detailed the bonuses for each Gear Set below for you. The bonuses for each set unlock from top to bottom. For example, with Striker’s Battlegear, the + 20% Enemy Armor Damage unlocks when two pieces of the set are equipped, followed by + 100% Critical Hit Damage when three are equipped, and finally, the talent when the whole set is equipped.
Striker’s Battlegear
- + 20% Enemy Armor Damage
- + 100% Critical Hit Damage
- Talent – Shooter: Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is reduced by 1% every second.
Path of the Nomad
- + 50% Scavenging
- + 20% Health on Kill
- Talent – Nomad: When receiving fatal damage, you are instead healed to full health. Can occur once every 10 minutes.
Tactician’s Authority
- + 4,000 Skill Power
- + 20% Skill Haste
- Talent – Tactician’s Authority: Every 60k damage your group deals, adds 1% skill power to you for a max of 100% bonus. Bonus is reduced by 1% every second the group isn’t dealing damage.
Sentry’s Call
- + 30% Headshot Damage
- + 20% Damage to Elites
- Talent – Stalker: Headshots mark the enemy, increasing the damage inflicted on the target by 15% for a duration of 10 seconds each. A target can receive up to three marks.
Knowing exactly what the benefits of each Gear Set are will make it easier to decide which one will best suit your style of play in The Division. Now all you need to know is how to get them.
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