Loot
Loot in The Division works like your typical action RPG, similarly to how it worked in Destiny. There are several levels of of weapons and armor denoted by colors, with White being the most common and Yellow being the super rare, highly coveted lot. What sets The Division apart is that there are no specific weapon-type slots with the exception of your unlimited sidearm.
There are many types of guns: machine pistols, machine guns, assault rifles, sniper rifles, shotguns, you name it and you’ll probably find it. You can equip them as you please, each type requiring it’s own ammo. If you want, you can have two different assault rifles at once with different setups. Perhaps you keep one equipped for long range and one designed for blind firing in dicey situations. The rate of drops (during the beta at least) were frequent enough to where collecting these arms didn’t feel like a grind.
The same could be said about the armor, of which there are several slots to switch between and many unique looks. Each piece carries its standard armor count as well as stats that can alter your life, damage output, and recharge time for abilities.
Rarer gear (Blue and higher) even has perks that you can unlock by completing a task, usually getting kills with the weapon. Overall, there’s a nice balance and a steady flow with zero cryptarchs involved. You play the game, you get the rewards.