RPGs That Prove Old-School Combat Isn’t Dead
Divinity: Original Sin and Original Sin II
JRPGs aren’t the only ones keeping turn-based systems alive, as there’s also a handful of western RPGs doing the same thing. Like many of their eastern counterparts, Divinity: Original Sin and its sequel put a spin on traditional turn-based combat, setting itself apart from the norm.
While Original Sin is turn-based, you can split up your party in each combat instance and control them individually. This means you can route characters around the enemy to create flanking maneuvers, or combine their attacks for devastating effects, like one character breaking an oil barrel and then a mage setting it on fire with a spell. There’s so much variation as to how you can combine skills and spells, as well as how to use the environment, and Original Sin 2 only expands on everything. The interactivity of the Divinity games shows how you can implement new ideas to keep a turn-based system fresh and exciting.