It’s 2019, These 5 Features Should Be in Every Video Game By Now

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God of War and Fire Emblem: Three Houses are two huge games that had text size issues that legitimately bother me to the point that I couldn’t even read anything without putting my face right up to the television screen, especially the former.

God of War’s menus were dense as hell with tons of different equipment, stats, and other stuff to look at. Eventually, Santa Monica added in an update that allowed users to modify the text size (thank goodness) but that should have been a thing from day one.

I have 20/20 vision so if I have a problem with in-game text in a video game then I can only imagine how bad it is for folks who literally have eyesight problems. Big text is always good. The bigger the better if you ask me.

We all can’t afford to have 100-inch televisions in our studio apartments –you have to account for the players who still have tiny, 30-inch monitors. I really can’t see anything…


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Author
Greysun Morales
Greysun was formerly the Features Editor at Twinfinite and wrote for the site from 2017 to 2020. He eats ramen 12 times a week and will never get tired of it. Playing Games Since: 1993, Favorite Genres: Action-Adventure, JRPG, Platformers, and Anything With Ramen