It Takes Two vs. A Way Out
Gameplay
Since both titles are designed for couch co-op experiences, their gameplay follows a similar structure. Timing and communication are key in each game if you and your partner want to progress. With that said, there are some key differences that help one stand out over the other.
Like many action-adventure games, A Way Out features plenty of driving and shooting sections that give each player agency as long as they keep the other alive, albeit in a linear way.
Where it differs can be found in the bevy of situations that Vincent and Leo find themselves in which require stealth or cooperation. For example, there is a section where Vincent needs to distract a nurse and guard so that the player controlling Leo can find the chisel they’ll use for their escape.
Each person has to actively engage in the gameplay, even if it is as simple as making sure they distract who they’re supposed to at the right time.
However, timing and communication are even more important in It Takes Two, but in different ways. The gameplay in this title is far more varied and fast-paced, as May and Cody run through seven levels; each filled with unique designs, mechanics, and abilities.
Depending on which character you control, you’ll need to use your specific powers to help your partner in completing plenty of different platforming, puzzle, and combat sections. On top of all of this, there are also a lot of cute little minigames spread throughout, allowing you to compete against each other for bragging rights.
While the sneaking and timing of A Way Out can result in a lot of tense moments, it simply doesn’t compare to the puzzles, platforming, and unique abilities that It Takes Two boasts. Honestly, this one isn’t even close.