Semi Open-World – Rise of the Tomb Raider
Inspirations God of War Takes From Other Big Games
Watching the previews for God of War, you’d be forgiven for thinking it is a completely linear experience, particularly if you’ve played the original trilogy. In reality, though, it’s far more expansive this time around, offering multiple branching paths, side quests, and even a fast travel system. You could call it a semi-open-world, and the exploration is reminiscent of Crystal Dynamic’s Rise of the Tomb Raider. Just as in that title, many of the game’s larger sections can be tackled in multiple different ways. The focus is still on narrative, so it’s not a sprawling open-world like you get in Skyrim, but it’s definitely larger and more versatile than previous God of War games.
The world is made up of a series of interconnected hubs that can be revisited. Each area has its own set of collectibles, secrets and optional side-areas. It’s reminiscent of how the campsites work to string the world together in Rise of the Tomb Raider, adding depth and scope to an otherwise linear experience.