The Pyramids
The most obvious and exciting part of the Egyptian setting, the Pyramids, would have to play a central role in the game. With some having been completely built and others still under construction, the opportunity for a revolutionary change in the parkour system seems inevitable, at least one hopes. The series redefined player freedom with its debut, it’s about time for the Assassins to take the next leap.
Not only would these wonders of the world be a joy to scale but they’d also offer an opportunity for tombs and dungeons to return to the series. Assassin’s Creed II had Ezio scouring ancient tombs in search of some wicked new threads and those puzzle-driven tombs were one the best parts of the game, evoking nostalgic memories of Prince of Persia’s glory days, not to mention adding an awesome optional diversion, if you could find the tombs that is.
Imagine creeping around in the shadows underneath the Great Pyramid of Giza, navigating hidden traps slated for tomb robbers. Perhaps you could stumble upon an occult ritual by an iniquitous cult as they attempt to control and domineer the Gods of Egyptian Mythos. A chance to interact with Osiris, Ra, Anubis and the like. Who wouldn’t kill for that?