Evolve
With Evolve moving to a free-to-play model, many of the game’s shortcomings have been recently brought up once more. One of the most predominant points of these discussions are the issues the game had with its DLC. When it originally launched, there was a large focus on the copious amounts of DLC available for the game, and not in a good way. Not only was Evolve a full $60 game, but all of its day one DLC added up to be over another $100 on top of that. And, for a game with a bare bones structure and a painfully small amount of game modes, that’s just bad form.
It isn’t unheard of for a game to have that much DLC, however having it released on day one can easily intimidate a player already spending $60 for the base. At no point should anyone purchasing a game feel as if what they’re buying isn’t enough to satisfy them. Maybe if Evolve had done things a bit differently, it wouldn’t have left such a sour taste in so many mouths.