Telltale Series
Telltale Games’ episodic series often tell us great stories with plenty of painfully tough choices and emotional moments that they stick with us for a long time. The likes of Tales From the Borderlands or the first season of The Walking Dead have long stuck with me simply because I spent so long weighing up the pros and cons of each choice. Making these decisions and seeing how they play out is one of the core components in Telltale’s formula. Alas, once you’ve finally made your choice, particularly in some of their recent ventures, things fall flat.
Ultimately, the choices you make along the way don’t really matter too much. They may alter the way a character is with you, or funnel you towards one of two majorly different endings, but that’s it. Some you may never even know how they affect your story. Considering how popular Telltale’s episodic series have become in recent years, it only seems right that the studio takes some time off to really look at how they can make their personalized, episodic adventures even more unique and personal to each individual player. Though there obviously has to be a limit to the number of branching dialog options and storylines at some point, the likes of Life Is Strange has highlighted that there’s still room for Telltale to improve.
Handling iconic properties and the characters they contain such as Marvel’s Guardians of the Galaxy and DC’s Batman is a match made in heaven for Telltale’s natural talent of storytelling and character development. However, the engine which all of this is running on, which according to Waypoint, didn’t even have a physics system around the time of The Walking Dead, isn’t doing their hard work justice.