Ninja
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All Heroes in Ninja Class
- Shinobi: Reduces fall damage.
- Throwing Stars: Hurls three damaging stars in quick succession; has a cool down before being used again.
- Mantis Leap: Can jump a second time while already jumping (note: this ability costs energy and cannot be chained together for infinite jumps).
- Dragon Slash: Spring forward and deal damage to all enemies within a half tile along the line of attack.
- Smoke Bomb: Create a cloud of gas that slows enemies and deals damage for the duration of the cloud.
- Assassination: Dealing sword damage applies the Assassination ability, which further increases sword damage by 5%; this effect lasts five seconds and can stack up to five separate times for a total of 25% bonus damage.
- Long-Sassin: Increases duration of your Assassination from 5 seconds to 11 seconds per hit.
Skirmisher Only
- Trained Throw: Reduces energy cost of Throwing Stars.
- Cascade: Throw an additional star when using Throwing Stars.
- Rain of Death: Throw yet another star when using Throwing Stars.
- Wings of the Dragon: Increases the range of Dragon Slash.
- Return of the Dragon: Reduces energy cost of Dragon Slash.
- Crescent Kick: Melee attack that causes stun.
Fleetfoot Only
- Fleet: Increases the Ninja’s base movement speed for faster walking.
- Soft Landing: Further reduces all fall damage from Shinobi skill by a higher percentage.
- Three Mantis Style: Significantly reduces the energy cost of Mantis Leap.
Assassin Only
- Easy Sword: Reduces sword combo attack energy cost by 60%.
- Easier Sword: Reduces sword combo attack energy cost by 80%.
- Praying Mantis: Increase the jump height when using Mantis Leap for a second jump.
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