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The Division Incursion: How to Beat Falcon Lost

Everything you need to know to conquer the newest piece of The Division's endgame.

How to Survive Long Enough to do That

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Beyond coordinating when to turn off the turrets and when to run out with the explosives, the difficulty in the Falcon Lost Incursion doesn’t actually come from mechanics. It comes from lots of very strong, very deadly enemies.

When entering the room, you will be dropping down from a small office, through a blown-out window. Don’t wait to drop down. When you do, you will be out in the open. If you hide in the starting office and try to kill enemies as they first flood the main room, dropping down, and the few seconds you’ll be without cover, will be a death sentence.

While no place in the main room is perfect to make your stand, going to up the stairs to the right is a safe bet to begin with. Once up the stairs you will find a balcony, along with a large platform, giving you just enough room to move around, and plenty of escape routs.

Unlike the Challenge Mode missions, the incursion is specifically designed to keep you from being able to stay in a single spot. Shot-gunners will rush you, grenade markers are a constant, and the new aerial drone enemies easily flank even the best positions. To make matters worse, the APC will also fire large incendiary rounds, each one fully capable of taking out your entire team in a single blast.

The key is to always keep an escape route in mind. Knowing which direction to roll and which paths are clear for retreat will help you stay standing through even the most overwhelming of onslaughts.

The Division isn’t content at just leaving the challenge there however. While there’s an ammo box just before dropping down into the main room, ammo is actually a finite resource in the incursion. In the center of the room, down a set up stairs, in a small trench, you will find a limited-use ammo box that can only be used a couple of times throughout the entire incursion. In between uses, make your ammo count, and be sure to communicate amongst your team as to when each person will run out and collect ammo from fallen enemies.


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Sean Timm
Sean is a simple man who enjoys a good game, a good story, and the chance to talk about both. That said, he also honestly believes video games have the potential to be the greatest pinnacle of storytelling ever, so there's that...