Division and Destiny

Why Destiny Doesn’t Need to Worry About The Division

It's going to take more to rip away dedicated Destiny players.

Where This All Leaves The Division

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There’s a lot to like about The Division. It’s a fun, beautiful, content-rich game, with interesting RPG mechanics and one of the most immersive open-worlds in modern gaming. But there’s a distinct difference between being fun, and really grabbing players for the long haul.

Even before it was first released, Bungie talked about how Destiny franchise was meant to last the next decade; a grand, living epic that would be with gamers for years to come. And despite its unquestionable flaws, that ambition could be seen in the elements that went into Destiny’s original design and has even kept many of those gamers engaged, just as it aimed to.

In the case of Ubisoft on the other hand, things are different. The company has already announced three paid DLC packs, along with two free updates, both adding new endgame incursions to The Division. But no matter the content added, the current underlying structure likely won’t hook players in the way that Destiny has been able to do. Therefore, despite the early praising of The Division for doing so many things that Destiny didn’t, in the end, the longevity that Destiny did manage just doesn’t look as if it will be part of the equation for The Division.

Obviously though, all hope isn’t lost. Incursions, the already teased survival mode, and any of the other new additions could be phenomenal. But The Division still has a lot to prove, and some fundamental changes to make, before it has a chance of convincing players like myself to consider hanging up our Guardian gloves, even for a short time.

So what about you? Have you been enjoying The Division? Do you see your self continuing to play it into the future? Let us know in the comments.

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Author
Sean Timm
Sean is a simple man who enjoys a good game, a good story, and the chance to talk about both. That said, he also honestly believes video games have the potential to be the greatest pinnacle of storytelling ever, so there's that...