Weapon System
What’s Different in Destiny 2
Weapons are a focal point for Destiny 2. After all, this is a first-person shooter just like the game that came before it. Bungie is opting to go a little less rigid with the loadouts players can create, though, by getting rid of the Primary, Secondary, and Heavy categories. In their place exists Kinetic, Energy, and Power, a system that organizes weapons based on the damage they do rather than just the way they fire. This allows for a system where you can use multiple weapons of the same type, they just do different types of damage. Want to run two pulse rifles? Go ahead. Like sidearms as your go-to? Nothing is stopping you. Many weapon types will fall under more than one category allowing you to create the loadout that’s best for your Guardian in Destiny 2.
On top of that is the introduction of weapon mods. Bungie has yet to go in depth on what these can do, but the fact that they exist opens up a world of possibilities. So far we’ve seen that they govern a weapon’s burn (Void, Arc, and Solar), as well as their appearance. It’s a new aspect of personalization that embraces the RPG side of Destiny.