Call of Duty Modern Warfare's Multiplayer: Every Little Detail We Learned From the Demo

Call of Duty Modern Warfare’s Multiplayer: Every Little Detail We Learned From the Demo

Modern Warfare: Gameplay DetailsCall of Duty Modern Warfare's Multiplayer: Every Little Detail We Learned From the Demo

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  1. There are ATVs in some maps that can be driven by you with a teammate on back — they use R2/RT to accelerate so they control differently than the ones in Black Ops 4’s Blackout mode which rely only on the sticks to be driven.
  2. There are multiple buildings in each map with multiple stories that can be accessed in a number of ways. Sometimes getting to the second floor is as simple as climbing the stairs and other times, there are no stairs. In that instance, you might have to climb on a box, hop onto the roof and go through a window.
  3. Operators are not specialists but they are cosmetically-customizable characters that you play as in multiplayer. There are Coalition operators and Allegiance operators.
  4. There is the default operator, Spetsnaz operators, Jackal operators and Chimera operators. Within each of these sections are a number of operators to choose from.
  5. Each operator has their own execution that can be performed by meleeing an enemy from behind. While executions might vary in look from operator to operator, they all act the same way.
  6. You can fully reload your gun as you normally would or you can tactically reload. A tactical reload replaces your magazine with a fresh one and stores the old one that might have a few bullets left back on your person.
  7. While tactical reloads aren’t new for the game, ADS reloads are. For the first time in a Call of Duty game, you can reload your weapon while aiming down sights, allowing you to keep your target in your sights while reloading your gun.
  8. There is a new type of sprint in the game called the Super Sprint. By pressing the sprint button twice, your character will quickly boost forward. Your gun is lifted up meaning it takes even longer to go ADS after a Super Sprint.
  9. Unlike regular sprinting, you cannot Super Sprint forever — it only lasts a few seconds.
  10. There are three sets of perks in the game.
  11. Perk 1 perks (in parentheses, we’ll explain the perks new to Call of Duty): Double Time (triple Super Sprint length and refresh Super Sprint on kills), E.O.D., Scavenger, Tracker and Tune Up (increases your field equipment recharge rate by 50%)
  12. Perk 2 perks: Ghost, Hardline, Kill Chain (allows kills earned by kill streaks to go toward continuing your kill streak), Overkill and Restock
  13. Perk 3 perks: Amped, Battle Hardened, Cold-Blooded, High Alert (your field of view vision pulses when an enemy outside your field of view spots you), Shrapnel (additional lethal equipment) and Spotter.
  14. The lethal equipment in the game are as follows: Frag Grenade, Semtex, Molotov cocktail, Claymore, Throwing Knife, C4, Thermite and Proximity Mine. While these are the order they’re shown in the lethal equipment menu, we were told this order or progression was not final as the game is still in development.
  15. The tactical equipment in the game are as follows: Flash Grenade, Smoke Grenade, Stun Grenade, Stim, Decoy Grenade, Gas Grenade, Snapshot Grenade (gives you enemy tells within the radius of the grenade) and Heartbeat Sensor. While these are the order they’re shown in the lethal equipment menu, we were told this order or progression was not final as the game is still in development.
  16. Larger weapons like the assault rifles can have up to five attachments equipped by default. Those attachments are broken up into the following sections: Muzzle, Lasers, Optic, Stock, Barrel, Perk, Underbarrel, Magazine, Rear Grip
  17. Smaller weapons like pistols have the same sections of attachments but are missing the ones that wouldn’t make sense such as Stock.
  18. Each of these sections of attachments contain attachments that vary both in look (which allows your gun to take on its own unique look custom to you) and feel. That feel is determined by the pros (noted in green) and cons (noted in red) listed alongside that attachment’s stats.
  19. Weapons can have a perk attachment independent of your three perks. This is where you’ll find perks like Sleight of Hand and Fast Melee.
  20. Weapon attachments are changed via loadouts created in the game’s Gunsmith menu.
  21. Killstreaks are back in the game and replace Scorestreaks. The kill streaks are as follows with the number of kills needed in parentheses following each one: Personal Radar (3), Counter UAV (4), UAV (4), Care Package (4), Cluster Strike (5), Cruise Missile (5), Precision Airstrike (5), Wheelson (7), Infantry Assault Vehicle (7), Emergency Airdrop (8), Vtol Jet (8), Chopper Gunner (10), White Phosphorus (10), Support Help (11), Gunship (12), Advanced UAV (12), Juggernaut (15).
  22. We played Team Deathmatch, Cyber Attack, Gunfight, Headquarters and Domination. Headquarters, Domination and Team Deathmatch are exactly what they’ve always been. Gunfight is the 2v2 mode you can check out here and Cyber Attack is basically Search and Destroy — 6v6 with an objective to either detonate or defuse a bomb to win the round, although eliminating all enemies will win you the round as well.
  23. There is a new game variant called Realism. In this game variant, there is no HUD or UI, healing is gone and there are no hit or kill markers. We were told by developers it’s intended to be the most immersive Call of Duty mode in the franchise.
  24. The Barracks are back. This is where you can create and customize your Clan Tag, Calling Cards and Emblems.
  25. Executions are new kill animations unique to each operator and triggered by meleeing an enemy from behind.
  26. Field Equipment includes items like an ammo crate that can be thrown down by pressing R1+L1/RB+LB. Others include a trophy system, a deployable cover, a controllable drone, bullets with increased damage and more.
  27. At some point in Call of Duty Modern Warfare’s progression, you can unlock Field Equipment Pro which allows you to equip an additional Field Equipment.
  28. On some maps, it will be nighttime or there will be section of a map with something dark like a cave on it. By pressing down on the d-pad, you will put on Night Vision goggles. This allows you to see in the dark and a gun laser will be shown to determine where you’re aiming.
  29. With Night Vision goggles on, you won’t be able to aim down sight but you also won’t be confined to just hip firing. Instead, with the goggles on, your gun will have a laser equipped that shows where you’re aiming. When you fire, the gun sits somewhere between ADS and hip fire — it’s odd and it took us a while to get used to it but developers told us it’s realistic.
  30. You can equip different types of lasers to your gun that react differently in the dark. Some lasers can’t be seen by the enemy. Others always show. Some lasers only show when you aim in on the weapon.

That’s it for every little detail we learned from Call of Duty Modern Warfare multiplayer.

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Author
Wesley LeBlanc
Wesley LeBlanc is a graduate of the University of North Florida with a Bachelor's Degree in Multimedia Journalism. He has a passion for entertainment and the industry surrounding it. He's either playing video games or writing about them. When he isn't doing that, he's reading about them. Get a life, right? Wesley wrote for Twinfinite between 2018 and 2019 covering everything from the smallest indies up to the largest AAA blockbuster releases.