Brought Certain Abilities in Line
Rolling around via Shadestep was incredibly fun, but honestly, it did need to get pulled back a bit. The ability was too easy to spam and was used less tactically than it really was supposed to be. Most of the time players, including myself, would end up just rolling out of any danger or disengage from a battle with little to no consequence. It became a kneejerk reaction in most cases and Shadestep needed to be realigned so it can be used more thoughtfully.
This also goes for the Titan chest piece Twilight Garrison, which was being abused quite a lot. However, in regards to the TG a cooldown of three seconds seemed too harsh and honestly might make the gear not nearly as effective. While this is too early to tell, it’s clear Titan’s won’t be clearing across maps with impeccable grace anytime soon.
Grenades also went through a lot of changes this time around, with the Trip Mine being the most obvious. Removing their ability to stick onto an actual person was a problem that I really didn’t feel existed too prominently. Removing the ability to directly stick opponents isn’t going to be a major game changer, but a reduction of damage to stuck opponents would have been a better option.That way it doesn’t one-shot someone like traditional sticky grenades should, but still offers a bit more utility outside of “throw it on a wall and hope someone is dumb enough to walk through.” Thankfully Skip Grenades and Smoke received some much-needed love, but there is clearly one more balance we need to discuss at length, Sunsingers.