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Pokemon’s Transition to 3D

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In my six years as an on-again-off-again Pokemon Trainer, I always thought of Pokemon as the video game franchise where the graphics have changed with each generation but the gameplay remains the same, albeit with some extra features.

In 2013, Game Freak finally caught up with contemporary Nintendo games and transitioned Pokemon to the world of 3D with Pokemon X and Y.

The human Trainers in the game were still a little small like their 2D pixelized predecessors, but the Pokemon world was finally maximized to the fullest graphical potential the Nintendo 3DS handled at the time, allowing players to change their outfits, hairstyles and even play and feed their Pokemon outside of field and gym battles.

The graphics improved further with Sun and Moon and Sword and Shield’s releases, with the latter making their way to the Nintendo Switch, and players are living the dream of catching, battling, and training Pokemon as if they were in the anime.


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Author
Cristina Alexander
Cristina is a ferocious writer from sunny, albeit bipolar, South Florida whose pen transforms into a Keyblade. She's also an occasional cosplayer who dreams up dance routines for every cosplay she chooses. She possesses a worldly music palette, listening to anyone from Ariana Grande to Utada Hikaru. She graduated from Florida Atlantic University with a B.A. in Multimedia Journalism in December 2018. Playing Games Since: 1999, Favorite Genres: Action/Adventure, Fantasy, Puzzle, RPG