GTA Online
We’re fast approaching five years of GTA Online. There’s a lot to be said about the way Rockstar has continued its support for the game, adding everything from heists to Doomsday Missions and DLC. Another reason for the game’s success is for the sheer amount its players spend on microtransactions. Buying everything from cars to apartment buildings, players are particularly prone to showing off in GTA Online which, given the game’s themes and commentary on commercialism, fits in perfectly.
These steady additions help push GTA Online in directions unseen in the series up to this point. Ask any GTA Online player back at launch what they thought the multiplayer world would contain in a few years and you’d definitely not be hearing flying DeLoreans and Deadpool outfits. GTA Online is a true sandbox in which players can live a second life, complemented by deep customization options and the ability to spend as much or as little money as they wish. The game never forces you to dip into microtransactions. There’s certainly plenty to do with the free content. What it does do is add a new coat of paint to an almost five-year-old experience, something which I’m sure Rockstar has planned for Red Dead Redemption 2 later this year.