6 Ways Anthem Isn’t Like Destiny
Classes
Both Destiny and Anthem cover traditional RPG classes, such as the tank, rogue, mage, etc. in their own way but that’s where the similarities start and end.
Anthem adds the jack of all trades Ranger into the mix. Plus, Head of BioWare Live Service Chad Robertson tweeted the team behind Anthem wants to add even more Javelins later.
More importantly, Anthem doesn’t lock players into one class. In Destiny, players who try a class and hate it either have to suck it up or make a new character, but Anthem lets players change classes by simply donning a new Javelin suit before departing on a mission.
Because that’s all Anthem’s classes are: specialized suits of armor, which makes any and all statements comparing Javelins to Iron Man suits make even more sense since Tony Stark has several garages worth of specialized suits.
However, while Anthem gives players the flexibility to customize four distinct classes with unique abilities, Destiny offers more in-class variety by splitting each one into three unique subclasses, each with its own ultimate ability, grenades, and specializations.
In other words, some Destiny Warlocks can dodge midair and swing a flaming sword, and others can shoot giant balls of darkness and blink in and out of reality, whereas all Anthem Colossi are lumbering, bipedal tanks that can’t dodge. Speaking of the Colossus, it is the only class that gets to wield the grenade launcher and minigun weapons.
While you might assume the same would apply to its Destiny counterpart, the Titan, every class in Destiny has access to the same roster of firearms. Meanwhile, the Colossus sacrifices the dexterity to fire a pistol and SMG for the power to lug heavy artillery.
Furthermore, Anthem doesn’t include any abilities that restore health, whereas Destiny’s Warlock is indispensable for that very skill. Then again, health pickups bleed from enemies in Anthem, so one must wonder if a healing class would be redundant.