A Recurring Antagonist
The Big Sister was introduced in BioShock 2, in stark contrast to the iconic Big Daddy that is often the series mascot. Lightning fast, deadly, and totally devoid of mercy, the Big Sister was, in many ways, the BioShock’s series take on Resident Evil’s Nemesis.
Throughout the course of the game, you would fight her multiple times in unscripted combat, and each encounter would push you and the resources you might have amassed to the absolute limit.
The Big Sister would announce her entrance into an area with an otherworldly scream, and if BioShock wasn’t a horror game, it becomes one for the rest of the encounter.
BioShock Infinite’s Songbird fulfilled a similar role, albeit in more of a narrative sense. While still intimidating, and cool as hell, Songbird never quite achieved the level of existential dread that the Big Sister inspired.
I would like to see a similar system in the new BioShock but further expanded and on a larger scale. More on that below…