No Rehashed Strikes & An Overhaul of the Whole Strike System
Destiny 2: Warmind
Arguably the most inexplicable and indefensible issue with Curse of Osiris was the rehashed story missions that were purposed into 3-player strike content. Bungie won’t admit that it was a choice based on time constraints. So taking them at face value then, them deliberately choosing to to reuse missions because they thought it was a good idea instead of brand new strikes was a bad idea and shouldn’t be repeated. The strike content should be separate from the story content and offer a brand new, tightly contained, experience. Just like it did in Destiny 1, and at launch for Destiny 2.
Moving past that, strikes as a whole should be reverted back to its Rise of Iron, Destiny 1 state. There was a time where strikes were incredibly rewarding and fun to play with others. In Destiny 2, it’s maybe the most forgettable content in the game, which is quite depressing. Even after being toned down, running around and doing heroic public events is still a better use of your time than running strikes.
Bringing back the Vanguard Streak would be a positive change that doesn’t seem like it would be that hard to add. Offer up more tokens, and increase drop rates that eventually become higher than running heroic public events for sticking together as a team and running strikes over and over.