the outer worlds, things to know, combat, choice

5 Things You Should Know Before Starting The Outer Worlds

There’s No “Right” Way to Play

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When you first start up The Outer Worlds you’ll have to put points in a variety of different stats and perks. These make up things like your skill with handguns, your hacking ability, your medical knowledge, etc.

It can all be pretty overwhelming but don’t worry, there’s no right and wrong way to play the game. You can invest in any stats you want, or spread things out evenly.

The great thing about the Outer World’s quest design is that it provides options, letting you tackle quest and objectives in more than one way. This applies to dialogue as well.

For example in a conversation you might be able to open a new option if your Persuade skill is high enough, but alternatively you might have another option if your Medical skill is high. The game almost always provides more than one way to get things done, meaning it encourages you to play however you want.

Whether it’s a melee-focused character or a science wiz, build the one you feel like.


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Author
Hayes Madsen
A connoisseur of all things RPG related, and always looking for the artistic expression in gaming. His love of Gundam is only matched by his love of Pizza. Playing Games Since: 1991 Favorite Genres: RPGs, JRPGs, Strategy,