Anthem

5 Problems With Anthem BioWare Needs to Fix ASAP

5 Problems With Anthem BioWare Needs to Fix ASAP

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More to Do in Fort Tarsis

Anthem’s central hub of Fort Tarsis, which gives the player a glimpse into the people and lore of this new world that BioWare wants you to become invested in, could also use a bit of work.

While it is at least visually interesting, with a fresh look and vibe to it, there just isn’t a whole lot to do. Players can fiddle around with their mechs before the next mission… but that’s kind of it.

There are NPCs scattered around, but unless they are relevant to the mission you are about to embark on, they don’t have a lot to say. The environmental barks that you will hear as you walk around, too, are mostly forgettable.

Bizarrely, the perspective shifts to the first-person while in Fort Tarsis, which seems unnecessary at best and disorientating at worst. This was probably done to avoid having to create and render player avatars, but it just feels off.

Perhaps the most egregious issue the hub has is probably the easiest to fix: the maddeningly slow walking speed at which you move around. This at least could be fixed before launch, but the other issues may need to be dealt with at a later date as they would require significant reworks to bring up to standard.

Anthem would do well to add some more interesting NPC’s, whether they be vendors or just characters to better fill out space. Anthem would do well to follow in the footsteps of other shared-world shooters and look to seasonal events to shake things up for the long term, but for now, Fort Tarsis could use some more distractions to make it feel more like the player’s home.


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Khayl Adam
Khayl Adam is an Australian games writer, and he plays ALL of the games. He is a denizen of the Meta-Verse, a veteran of the Total Wars, and a graduate of the prestigious Balamb Garden SeeD Academy. He writes about his life-long love affair with video games in the name of Twinfinite.net