The Legend of Zelda: Ocarina of Time – Song Of Storms
Massive Gaming Plot Holes
Straight into it with another legendary game, and one that is considered a landmark title in the games industry. The Legend of Zelda: Ocarina of Time is a pretty airtight game, telling a massive and epic story coupled with solid gameplay elements. But there’s one plot element that just can’t be explained away, and it’s one that’s bound to be an issue in all stories involving time travel – a paradox.
The paradox we’re talking about here is the way that Link acquires the Song of Storms, an essential song for your ocarina that is required for you to drain a well as Child Link, leading to a dungeon. The paradox here is known as a Bootstrap Paradox – if you travel to the location where you learn the song as Adult Link, a windmill, you’ll find a man furiously playing a music box, angry about a child that appeared seven years prior, playing a song on his ocarina that caused it to rain indoors. If you pull out the Ocarina of Time as Adult Link here, the man will teach you the song, letting you travel back in time and be the child that caused the rain in the first place.
This is a cool concept, but one that doesn’t really make sense when you think about it. Because of this Bootstrap Paradox, the song has really no origin – Link could never have learned the song if he hadn’t played it himself in the past, but he only knows the song learning it from the windmill man, who is angry that Link played the song… in the… past? Thinking about it too much hurts your head, but you’ll find loads of theories online trying to explain this minor yet incredibly confusing plot hole.