Features Anthem Needs Straight Away
Less Grinding and More Robust Endgame
Outside of general diversity, there’s a major issue that crops up in Anthem later on, grinding. Specifically, with the Tomb of the Legionnaires, where players essentially hit a complete wall to their story progress.
Partway through Anthem’s story you’ll need to complete four different trials, with each trial requiring you to complete a host of menial challenges, like getting multikills or repairing ally Javelins. Unfortunately, player will need to jump into Freeplay to complete these, and it can bring any interest you might have in the story to a sudden halt.
Grinding is a necessary part of many games that should be there for any players that enjoy that kind of experience, and want to reap the rewards of doing so. However, a game like Anthem that’s hoping to attract players of all kinds can have a tough time introducing intense grinding into the main story.
Completing all of the requisite challenges might be more than enough to turn off players who aren’t fully invested in Anthem, and it’s something that should quickly be addressed.
At the same time, Anthem doesn’t have much to keep players occupied after finishing the story either. There are still high-level Strongholds and contracts, as well as free roam; however, the game’s diversity problems also play into this.
BioWare has already detailed Cataclysms, huge post-game events being added in later, and hopefully this can help provide more intense challenges in the post-game for players. As more people finish Anthem, BioWare will need to introduce more and more new content for them to dive into in the post-game.