mass effect legendary edition

5 Big Gameplay Changes Coming In Mass Effect Legendary Edition

3. Improving Mass Effect 1’s Gameplay

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Gameplay Changes in Mass Effect Legendary Edition

mass effect legendary edition
via BioWare

While on the topic of Mass Effect 1, in addition to the game just looking a whole lot prettier with it getting the most attention from the developers working on the Legendary Edition, it will also get love on the combat side of things.

No, Mass Effect 1’s unique-feeling combat isn’t getting replaced by something that resembles the more modern games in the series. It’s still going to play like the original. However, there are going to be some changes that you will likely notice, and that BioWare is hoping you will enjoy.

Aiming down sights (ADS) is going to be more accurate according to BioWare. The camera will be tighter now when you ADS and there will be stronger aim assist than in the original version of the game. Weapon sway and reticle bloom that occurs when you fire for a longer period of time have both been tuned down as well so you can lay on the trigger a bit more before overheating and/or losing complete control of your weapon’s aim. In addition, all weapons will cool down faster just in general.

There will be some rebalancing of the abilities as well. BioWare gave the example of Immunity which is now a short-term powerful defensive buff rather than a small long-term buff. Medi-gel can now be used more often and its perks when you level it up have been buffed up as well.

You’ll be able to sprint outside of combat now (thank goodness), Snipers won’t sway like crazy, and perhaps most important, all classes can use all weapons now. Certain classes will still be more proficient such as Shotguns being tied to Vanguards, but you can at least effectively use weapons from outside your class now.

While there will likely be some purists that are upset by these changes, from my perspective at least, they seem aimed at improving the quality of life of Mass Effect 1 without stripping it of its identity.


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Ed McGlone
Ed McGlone was with Twinfinite from 2014 to 2022. Playing games since 1991, Ed loved writing about RPGs, MMOs, sports games and shooters.