4 Ways Death Stranding Could Have Been Even Better

More Interesting Open-World

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Somehow, Death Stranding managed to make completing fetch quests interesting with its core gameplay loop. What can’t be said, however, is that it manages to do the same for open world design. Again, here’s a problem that Metal Gear Solid V also suffered from, an empty open-world.

While the terrain and world itself serve as obstacles in your journey, and that’s fascinating, there’s simply not much there outside of the settlements and outposts you travel to.

Yes there are side quests, but everything essentially boils down to that same delivery system. On top of this, you hardly ever see other characters in person, but rather through Chiral holograms. This helps strengthen that sense of loneliness, but can almost be overkill as it makes the world feel even more empty.

Like I said before, the game’s main delivery loop is so so satisfying, but the world around it could have been more engaging with more activities, or things to see and do. It’s ultimately not a deal-breaker, but still there nonetheless.

For even more on Death Stranding, make sure to check out our official review of the game, or our guide wiki for all the help you might need.


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Author
Hayes Madsen
A connoisseur of all things RPG related, and always looking for the artistic expression in gaming. His love of Gundam is only matched by his love of Pizza. Playing Games Since: 1991 Favorite Genres: RPGs, JRPGs, Strategy,