Refined Shooting and Stealth
Death Stranding does its main gameplay loop of delivering incredibly well, but there are a few other systems that simply don’t feel as well developed.
Both shooting and stealth aren’t used quite as much as the delivery gameplay, and because of that they feel half-baked.
Stealth is the most surprising of the two, considering it’s a Kojima game, but it all just feels too basic with slow sneaking and few options. The same can be said for the shooting, especially since the guns and weapons you carry also factor into your cargo weight.
Sam’s cumbersome movement makes shooting feel more imprecise, which already feels like a pretty standard third-person shooter. You don’t have a ton of options when it comes to weapons, and enemy AI doesn’t do a great job at engaging you either.
While neither of these things are a huge deal initially, the game switches things up to focus more on shooting and stealth later on, making the flaws of the two systems even more apparent.