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10 Series That Learned Their Lesson and Actually Got Better

Improvements are always great for fans.

Titanfall

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After Infinity Ward co-founders Jason West and Vince Zampella were moved on by Activision in 2010 and made a development studio with EA, their new team started work on Titanfall. The first-person shooter released in March 2014 as a multiplayer game that heavily revolved around mech combat. It was well received by critics, getting around 86 average on Metacritic across each platform.

While the game was reviewed well, for some fans the experience just got boring after a short period of time, and the exclusion of a proper single player campaign was something people were unhappy about. Two-and-a-half years later EA released Titanfall 2 with a well-received single player campaign, but while they learned from that, you could say they now know not to release the next game within two weeks of their other popular first-person shooter.


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Tim Lumb
From that small country called England. Long time Twitch viewer, motorsport fan, and don't travel enough.