Prey 2
I’m all for reboots and remakes. They let gamers experience old classics without worrying about old graphics and outdated systems that have since been improved.
And the 2017 Prey is one heck of a reboot, even if it has as much to do with the original 2006 Prey as BioShock has to do with System Shock. Then again, the same could have been said about the canceled Prey 2, at least at first glance.
The 2006 Prey is an FPS in the vein of Doom 3 that stars a Native American who defeats a giant, sentient planetoid with the help of his spirit guide. Its sequel, however, would have taken place on an alien planet and featured an unrelated amnesiac protagonist who didn’t want to save the Earth, mostly because he didn’t know what the Earth was.
All he wanted was to make a living as a bounty hunter. Until he met the protagonist from the first Prey.
Even though Prey 2 was canceled, it survives vicariously through the 2017 reboot. Prey 2 would have included an open, explorable world and plenty of side missions, but Prey 2 would have taken place on a sprawling and gritty alien city instead of an art deco space station.
Plus, the game would have featured aliens that aren’t sentient, polymorphic puddles of goo. Deciding between Prey 2 and Prey 2017 is a case of apples versus oranges, but I wouldn’t have minded seeing where Human Head Studio wanted to take the franchise it started.