Brain-Dead From the Waist Down
Traditionally, both Plants and Zombies aren’t known to be fast movers. One is quite literally rooted to the ground, and the other shambles across the floor with the grace of a ballet dancer in concrete boots. Luckily Plants vs Zombies: Garden Warfare eschews these stereotypes by allowed each to scurry around freely. Some more so than others.
In the Plants vs Zombies: Garden Warfare Zombie camp, Engineers can hop onto Jackhammers to speed across the field of war (while avoiding the instant death of a Chomper attack) alongside Allstars who can charge forward with the aptly-named Sprint Tackle. Each of these abilities has the added bonus of dealing some damage when connecting with a Plant, but they’re primary use often is -and should be- escaping from impending doom. For those who prefer the idea of soaring through the air, Foot Soldiers can engage a Rocket Jump to reach high rooftops or avoid death. Scientists are a little strange in their movement skill as they are able to warm away from danger or into the squishy back of Plants using Warp.
For the Plants, there aren’t quite as many options, but each is no less potent than those over on Team Zombie. Peashooters can engage a skill called Hyper, which greatly boosts their acceleration and jumping prowess. Use this to leap into tall buildings before engaging a deathly duo of Chili Bean Bombs and Pea Gatling onto your unsuspecting zombified Plants vs Zombies: Garden Warfare adversaries. The only other movement modifier on Team Plant is that of the Chomper. This goliath-with-a-gob can Burrow underground to move quickly and easily around enemies. It can be used to devour Zombies whole or simply skirt under the crossfire into a better position. Beware of Engineers however, as their Sonic Grenades can pull Chompers back above ground.