Balanced
Balanced Kenshi has the ability to project images of himself to attack. If you perform Telekinetic Slice with just the default inputs, Kenshi’s projection will only hit the opponent at mid range. However, holding the back or forward buttons will allow you to determine the range with which the projection can attack. For instance, if you hold forward while performing Telekinetic Slice, the projection will hit the opponent from full-screen distance away. This ability to control the distance makes Kenshi’s telekinetic moves viable at any range. Tele-Flurry, on the other hand, is a full-screen attack that could come in handy for interrupting opponents when they’re getting ready to use a projectile attack.
Spirit Push, Telekinetic Slice, and Tele-Flurry aren’t very good for combo setups as Meter Burning these moves will only give you one extra hit. Rising Karma, however, is an anti-air attack that can launch your opponent if you Meter Burn it. With the moves you get in this variation, Balanced Kenshi is much more focused on keeping opponents at a distance.
Spirit Push: Back, Forward, Triangle
Telekinetic Slice: Down, Back, Circle
Tele-Flurry: Back, Forward, X
Rising Karma: Down, Back, Square
Blade Reflect: Down, Back, Triangle