11 P.M.
11 P.M. is the time you arrive at the house that will hold you captive for the next few hours. Someone here ordered a pizza but when you arrive you find an empty household full of packed belongings. A sign in the kitchen states that someone in the house wants to play a game starting at midnight. The hunt is on.
There are no threats to deal with until the first bell tolls, so use this opportunity to get a feel for the house and seek out the flashlight. It spawns randomly in every playthrough but if you’re quick enough you’ll have no problem spotting it. Get a feel for door locations, and hiding spots. Also do not enter the basement under any circumstances. You will die and it will be unavoidable if you enter before the right time.
Keep looking around until it hits midnight and the real game begins.