Civilization VI: How to Build All World Wonders and What They Do

World Wonders – Civilization VI (Continued)

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Mont Saint-Michel

  • Tech/Civic Required: Divine Right
  • Grants: Plus two Faith, plus two Relic slots
  • Bonus: All Apostles you create gain the Martyr ability in addition to a second ability you choose normally
  • Tile Requirement: Must be built on Floodplains or Marsh

Oracle

  • Tech/Civic Required: Mysticism
  • Grants: Plus one Culture, plus one Faith
  • Bonus: Patronage of Great People cost 25% less Faith, and districts in this city provide plus two Great Person points of their type
  • Tile Requirement: Must be built on hills

Oxford University

  • Tech/Civic Required: Scientific Theory
  • Grants: Plus three Great Scientist points per turn, plus two Great Works of Writing slots
  • Bonus: Plus 20% Science in city, and awards two randomly chosen free technologies when completed
  • Tile Requirement: Must be built on Grasslands or Plains adjacent to a Campus district with a University

Petra

  • Tech/Civic Required: Mathematics
  • Grants:
  • Bonus: Plus two Food, plus two Gold, and plus one Production on all Desert tiles for this city
  • Tile Requirement: Must be built on desert or floodplains without hills

Potala Palace

  • Tech/Civic Required: Astronomy
  • Grants: Plus two Culture, plus three Faith
  • Bonus: Plus one Diplomatic Policy slot
  • Tile Requirement: Must be built on a hill adjacent to a mountain

Ruhr Valley

  • Tech/Civic Required: Industrialization
  • Grants:
  • Bonus: Plus 30% Production in this city, and plus one Production for each Mine and Quarry in this city
  • Tile Requirement: Must be built along a River adjacent to an Industrial Zone district with a Factory

Stonehenge

  • Tech/Civic Required: Astrology
  • Grants: Plus two Faith
  • Bonus: Grants a free Great Prophet. Great Prophets may found a religion on Stonehenge instead of a Holy Site
  • Tile Requirement: Must be adjacent to Stone and on flat land

Sydney Opera House

  • Tech/Civic Required: Cultural Heritage
  • Grants: Plus eight Culture, plus five Great Musician Points per turn, plus three Great Works of Music slots
  • Bonus:
  • Tile Requirement: Must be built on coast adjacent to a Harbor. Cannot be built on a lake

Terracotta Army

  • Tech/Civic Required: Construction
  • Grants: Plus two Great General points per turn
  • Bonus: All current land units gain a promotion level. All Archaeologists from the owner may enter foreign lands without Open Borders
  • Tile Requirement: Must be built on Grassland or Plains adjacent to an Encampment district with a Barracks or Stable

Venetian Arsenal

  • Tech/Civic Required: Mass Production
  • Grants: Plus two Great Engineer Points per turn
  • Bonus: Receive a second naval unit each time you train a naval unit.
  • Tile Requirement: Must be built adjacent to the coast and adjacent to an Industrial zone district

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