World Building
Now, it may sound far-fetched to think that a visual novel is able to flesh out an entire world simply based on an hour-long experience reliving old social media sites. Yet, that is exactly what Emily is Away manages to do.
Even though the core experience of the game revolves around talking to either Emily or Evelyn and choosing what messages to send, developer Kyle Seeley put a lot of attention to detail into each game’s environment. Whether it was replicating even the slightest sounds of people logging on or off, the colorful Personal Profiles of NPCs you couldn’t interact with, or the entire layout of Facenook, the layouts are perfect.
Thanks to the setting that the game builds, the story is able to thrive, as it really feels like your talking to someone despite it being an on-rails novel.