emily is away

3 Reasons the Emily is Away Games Are More Than Just Visual Novels

World Building 

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Emily is Away

Now, it may sound far-fetched to think that a visual novel is able to flesh out an entire world simply based on an hour-long experience reliving old social media sites. Yet, that is exactly what Emily is Away manages to do. 

Even though the core experience of the game revolves around talking to either Emily or Evelyn and choosing what messages to send, developer Kyle Seeley put a lot of attention to detail into each game’s environment. Whether it was replicating even the slightest sounds of people logging on or off, the colorful Personal Profiles of NPCs you couldn’t interact with, or the entire layout of Facenook, the layouts are perfect. 

Thanks to the setting that the game builds, the story is able to thrive, as it really feels like your talking to someone despite it being an on-rails novel. 


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Author
Andrew McMahon
Andrew was Twinfinite's Features Editor from 2020 through until March 2023 and wrote for the site from 2018. He has wandered around with a Bachelor's Degree in Communications sitting in his back pocket for a while now, all the while wondering what he is going to do for a career. Luckily, video games have always been there, especially as his writing career progresses.