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ARMS Version 5.2 Update Is Now Live In-Game

This article is over 6 years old and may contain outdated information

Nintendo is chugging along with new ARMS updates, and the big version 5.2 update for the game is available now. This update brings the Party Crash mode Big Time ARMS, new fixes, and a variety of other content. If you’re still hanging on to Nintendo’s newest IP and waiting hopefully for what’s coming around the corner, check out the full patch notes below for the latest updates to the game in terms of fixes and additional content.

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ARMS recently added some new DLC fighters as well as some additional updates in previous rounds of downloadable fixes, so hopefully there’s a new selection of heroes coming in future installments. The game still has a lot to offer players with its unique spin on the fighting game.

 

  • The Party Crash mode “Big Time ARMS” can now be selected in regular battle as well, so you can try something a little different. Feel free to use it as a handicap!
    • Prior to battle, when selecting ARMS, you can toggle this on and off with the Y button.
    • This feature can be used in Versus – Fight.
    • Can’t be used in online battles.
  • Added 15 new images to Gallery.
  • Fixed issue where fighters with super armor would not have their ARMS disabled by electric attacks during a rush attack.
  • Fixed issue where a noise would repeatedly play if communication was lost while Dr. Coyle had her extra ARMS out.
  • Adjusted abilities of some fighters and ARMS as follows.
    Fighters / Arms Adjustments
    Springtron Specs improved thanks to a certain girl genius! Movement during a super charge has been greatly increased.
    He’s a little heavier now, but that’s fine!
    Movement speed for normal jumps has decreased.
    Lola Pop Increased movement speed when jumping.
    Misango Rush gauge now fills at a rate equal to other fighters during normal times.
    Also made it somewhat less difficult for the rush gauge to fill when blue or red.
    Byte & Barq When jumping while on top of Barq, fixed an issue where a shockwave could be seen emanating from Byte as well.
    Fixed an issue where, under certain conditions, the switch on Barqs head would stay pushed in.
    Dr. Coyle Fixed an issue where, under certain conditions, extra ARMS would appear while firing ARMS.
    Nade Fixed issue where self-destruct could occur during rush.
    Bubb Increased charge attack speed.
    Parasole
    Parabola
    Increased rush attack speed.
    Glusher
    Blorb
    Decreased time from drop until collection.
    Skully Increased rush damage.
    Lokjaw Increased retraction speed.
    Clapback Decreased retraction speed.
    Decreased time until automatic retraction after placement.
    Popper Decreased extension speed.
    Decreased retraction speed.
    Chakram Decreased expansion rate for charge attacks.

 


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Brittany Vincent
Brittany Vincent is the former News Editor at Twinfinite who covered all the video games industry's goings on between June 2017 and August 2018. She's been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she’s a freelancer who survives on surrealism and ultraviolence. When she’s not writing, watching anime or gaming, she’s searching for the perfect successor to visual novel Saya no Uta.