Wargroove Beginner Tips
Use Your Groove Power Wisely
Every commander in Wargroove comes with a unique groove power, and using it properly can easily turn the tides of battle in your favor. Whenever you get to take control of a new commander, be sure to read up on their groove power first before doing anything else.
Most commanders have very defensive powers, such as Mercia’s Healing Aura and Emeric’s defensive shield. Others have offensive powers, such as Valder’s ability to immediately summon a base infantry unit and use it in the same turn. For the defensive commanders, we definitely recommend being more conservative with your groove powers, as they can come in extremely handy during sticky situations.
For instance, if your units are trapped and you have no way of getting to a building to heal, Mercia, Emeric, and Caesar have good powers that can potentially allow you to survive one more turn as you deploy more reinforcements.
The nice thing about Wargroove is that your groove power can be charged up relatively quickly as well. It’ll charge up naturally as the battle progresses, and you can make it go even quicker by having your commanders deliver killing blows to enemies.
Because your commanders will also automatically regain health every turn, it’s usually a good idea to put them on the frontlines to take out squishy enemies and charge your groove at the same time.