Don’t Get Cocky
After playing Helldivers for a while you actually get the hang of it. Enemies have repetitive patterns and even when swarmed by them, you’ll keep developing effective defense strategies. After a few successful missions you’ll think there’s nothing new on the horizon. Well, that may be your biggest mistake.
As many difficult games, Helldivers‘ complexity has a big base on players’ own mistakes. This means the game becomes harder (and in many cases more fun) because you get cocky or you simply screw up. That’s the real beauty about it. Of course there’s also the game actually getting more difficult and dropping tougher enemies at you.
Once you think you are the best helldiver in the hood, and that getting democracy out there is a routine, you die. Maybe you just wanted to be really close to the escape shuttle when it landed,or you thought you could kill a cyborg before it shot you with its laser, it doesn’t matter; you are dead. And dying messes the whole thing up: one less weapon firing, having to ask for reinforcements, missing out on sweet XP points… it all happens in a heartbeat and that’s because you took war for granted. Just don’t do it okay? Mayhem is a fun part of the game, but being ravaged time after time during long missions can get annoying really fast.