Destiny 1 Guide: How to Destroy with the Warlock Class

Sunsinger Subclass

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What the Sunsinger lacks in crowd control it more than makes up for in damage output. No longer relying on the power of the Void, the Sunsinger uses solar light to set any opposition ablaze. Built for damage over time and stat boosting, this subclass is perfect for weakening enemies and giving you and your fireteam the edge over the darkness.

Every ability in the Sunsinger skill set is crafted to cause as much damage as possible. This begins with your grenade. After you spend some time and gain some XP with this subclass you will gain access to the Fusion grenade. Think of a sticky fireball that causes an immense amount of damage to your target and whoever is unlucky enough to cross their path. Modifiers make this an even more dangerous ability.

The Gift of the Sun and Touch of Flame abilities make the Sunsinger’s grenade one of the most dangerous abilities in Destiny. Gift of the Sun grants you the ability to carry 2 grenades, meaning you have two chances to cause major damage to any group you come across and is especially useful in the Crucible. Touch of Flame causes an ignite effect setting any enemy damaged by your attack to be set on fire for a period of time.

Once you unlock the Scorch ability for your melee, you become Destiny’s equivalent of the Human Torch. Scorch adds ignite to your melee and also drastically increases the damage output when used. Scorch is perfect in tight quarters when you’re in the middle of reloading.With modifiers such as Brimstone which causes enemies to explode and Solar Wind which knocks them back, enemies will think twice before approaching you. And if the damage still isn’t cutting it Radiance is there to save the day.

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The Sunsinger’s special ability isn’t an attack but rather an ability boost which definitely should not be overlooked. Once activated, Radiance fills your Warlock with light boosting the effectiveness of all that you do and providing extra protection against hazards. It also drastically decreases the cool down for all attacks. But its modifiers put this subclass in a league of its own.

Song of Flame, Radiant Will, Radiant Skin, and Fireborn are what this subclass is all about. For those of you who enjoy running with a fireteam, Song of Flame reduces cooldowns for all nearby allies while boosting your abilities. Radiant Will extends the duration of Radiance and Radiant Skin reduces incoming damage respectfully. And then you have what may be the Sunsinger’s best ability: Fireborn.

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Fireborn probably has one of the best sets of benefits Destiny has to offer, provided you have a full special meter when the time arises. While it doesn’t offer an additional stat boost like the other modifiers, it does provide one advantage that proves very useful during difficult missions and strikes. Fireborn allows you to activate Radiance after you die in order to revive yourself, pretty much turning your Warlock into a mystical phoenix.

You can’t have all modifiers equipped at once so take the time to experiment and see which combination best suits you. No matter what you choose, the Sunsinger is a powerful being. If used correctly and with the proper timing, it renders you almost immortal. Nothing like being a Guardian who is impossible to keep down.

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The two subclasses offered are surprisingly unique and allow for some much needed flexibility. It’s a good idea to switch between them for the proper situations. Bungie manages to provide a smooth transition between the two so as to not mess up your flow, providing new move sets for each sub class and having them control similarly. This is great for the player as the Warlock’s method of getting around is extremely useful.


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Author
Ishmael Romero
Just a wandering character from Brooklyn, NY. A fan of horrible Spider-Man games, anime, and corny jokes.