Angel Weapons
Hailing from your mother Eva’s side of the family, these put the “quick” in “quick and the dead”. Angel weapons are fast and flashy like fireworks. Sharp on the edges, the only thing you have to worry about is making sure you don’t end up slicing off your own fingers. Switch between them by pressing left on the D-pad and access them by holding down the left trigger.
Osiris
Another weapon you grab in Mission 2 is Osiris, a deadly Angel scythe meant to reflect your Angel heritage from your mother. Faster than Rebellion, and much more flashier when using Karma or Cleaver, it deals less damage but becomes more powerful when fed with demon energy. You can use it to deflect bombs and break enemy attacks at the right moment. It’s a weapon best used for propelling multiple enemies in the air and keeping them there, which is where Shredder is worth the upgrade point.
You can hold it down to extend the spin time, and finishing it will send the enemy flying. Or you can let the poor demon fall back to the ground and finish it off with a blast from your trusty shotgun Revenant. When you’re in the air, Double Up will take you higher in the air with your enemy. You’ll believe you can fly… and also slash demons in half with a scythe the length of an average giraffe’s neck.
Aquila
If you’ve ever wanted to feel like a ninja, look no further than Aquila. Acquired in Mission 10, Aquila is a pair of Angel shuriken that are quick and deadly, like a child who just ran away after farting. Cutting through weak enemies with Tornado and using Round Trip getting through the barriers of Witches is this weapon’s specialty. An upgrade to Tornado lets you hold down the button even longer and cut through demons like tissue paper. Bring your enemies together with Buy In, then rip them to shreds.
Throwing a spinning blade with Round Trip traps any enemies caught within, freeing you up to deal with other enemies or prepare for another combo. Trap an enemy in its deadly spin, stick some darts into them with Kablooey, then blow them up to add insult to already sharp injury. Just be warned, some enemies can redirect Round Trip right back at you. Imagine how embarrassing it’d be to take hits from your own weapon.