Destiny TTK- How To Unlock and Beat Fallen S.A.B.E.R. Strike

Giant Enemy Shank

Facing off with S.A.B.E.R.-2

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Your Ghost informs the Fireteam that in order to face the big baddy, you’ll have to draw it out. There are simple Servitors floating about the room that you need to destroy. After you end their robotic lives, the final boss of the Strike makes an appearance.

You’ll notice flashes of electricity in the room and the room’s main floor start to open up; S.A.B.E.R.-2 is here and he’s incredibly cranky. First thing’s first, if you’re near him, you need to immediately take cover behind a pillar, otherwise he’ll blast you into oblivion. Taking cover is essential in this first phase because the massive Shank will charge up a sniper shot and immediately wreck your shields.

The place you want to direct your fire is his main fins on each side of his body. They look like repulsers that keep him afloat. You’ll be scoring those much needed critical hits if you shoot S.A.B.E.R.-2 there. These weak points are critical in order to take down one of the hardest bosses in TTK.

Make sure you’re Fireteam is taking out all of the additional Shanks that are flowing through the pipes as well. These can easily cause a wipe on your Fireteam if you leave too many of them floating around blasting your shields. These are best handled by having your Fireteam split up and take cover around the complex.

After you get S.A.B.E.R.-2’s health down he’ll switch to his second phase. The environment will also become a part of the equation by trying to kill you as well. As you may painfully remember in the beginning of the Strike there were arc bolts flying everywhere, here it’s more of an issue. There are conduits that are littered on the outside of the arena that you want to generally avoid otherwise you’ll be fried to death.

Just keep destroying Shanks, avoiding the electricity hazards and pummel S.A.B.E.R.-2 and he’ll eventually reach his final stage. He’ll lower his shields down and expose his power core as he charges towards your Fireteam. He isn’t necessarily quick but if he catches you, you’re in for a world of hurt.

By far the hardest part of this stage is keeping track of the Shanks around the map, here there will be pesky Sniper Shanks up on top, who will have no problem taking you down. You need someone (preferably someone who has accurate aim) shoot these down while the rest of your Fireteam whittles away the bosses health pool.

After a stressful (and exciting) encounter, S.A.B.E.R.-2 will be shut down. Make sure you check where he blew up to pick up all of those much needed Engrams from the floor.  After the you get sent back into orbit, make sure you head to the Tower and talk to Commander Zavala to complete your quest. He’ll offer you either a handy rare Fusion Rifle or Shotgun. Good luck Guardians, and enjoy one of Destiny: The Taken King’s best strikes!


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Author
Brian Robbins
Brian was a freelance writer for Twinfinite between September 2015 and June 2016 who predominantly covered news stories for the site, as well as all things Destiny. He was a senior journalism student, Spider-Man enthusiast, Halo and Destiny master and bearer of a Triforce tattoo. I love lamp.