Destiny: TTK Guide – How to Beat the King’s Fall Raid

The king shall fall and all will rejoice.

The Totem Room

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You mastered the art of jumping, now it’s time to master the art of your first King’s End encounter. This isn’t a boss, but the stakes here are still high. If you defeat this encounter, you will be rewarded with high Light Level gear. Let’s get started.

First things first, you need to assign people to go into the left and right chambers. You want two groups of three on each side. Initially, you can have two people stay in the middle to clear the Acolytes before rejoining their comrades in the chambers, but it isn’t necessary.

The encounter will start if you either shoot your weapon or start running inside the chambers. When you split into two groups and run to the chambers, you’ll find a white orb lying on a pedestal. One person will automatically pick that up, it will give you a buff Brand of the Weaver or Brand of the Unraveler. These buffs will protect any of the Fireteam who are in the room from constant damage ticks.

When each group gets both buffs, they will want to run to their respective totems inside the left/right rooms. The totems look like a large glowing pit. All three people on each side must stand inside this totem. Here you will see random weak Acolytes pop out from the bottom, the split Fireteams can easily handle them. Your priority target will be the Knights that will come in from the upper balcony of these chambers. They can wreak havoc with their boomer weapon, so the Fireteams must execute these Hive.

With either your Brand of the Weaver/Unraveler, you’ll notice you have a 30 second timer. You must stay on your totems until this buff completely dissolves, that way your shield passes to someone else who’s also standing on the totem.

After your Brand of the Weaver/Unraveler runs out, both initial Guardians will get a new buff called Deathsinger’s Power. You’ll have 10 stacks of this and both Guardians must run into the middle of the starting chamber and stand on the totem located there to charge the large door. The other Guardians in the left and right chambers (on the totems) stay right where they are to kill adds. The two Guardians who ran into the middle both want to focus on an enemy Wizard that flies out of the doors located on the balconies.

After the Guardians in the middle kill the Wizard, they MUST wait on the middle totem until their Deathsinger’s Power dissipates from their character, otherwise they will wipe the Fireteam. Once the buff runs out, they will want to run into the opposite chamber of where they started at — hence the Brand of the Weaver/Unraveler mechanic.

This is essentially the whole fight; people with the buffs must stay on totems unless they have Deathsinger’s Power then they must run into the middle to kill the Wizards. It’s not a difficult encounter but it will require some coordination. Again, make sure people are killing the Hive Knights launching Boomer shots down onto the totem, these guys HURT, much like in the Crota encounter.

After tackling the Totem Room, your fireteam is ready to move onto the next section of the King’s Fall raid.


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Author
Ishmael Romero
Just a wandering character from Brooklyn, NY. A fan of horrible Spider-Man games, anime, and corny jokes.