Combat Abilities- Melee
The Nightstalker eschews the normal physical attack for a cloud of smoke instead. While it does do a bit of damage, it’s main purpose is to both disorient and weaken enemies to make them easier targets for both your weapons and those of your fireteam. The effects can be tailored by using one of the three modifiers to provide exactly the type of trickery you need in a given situation.
You can go full ninja with the Vanish in Smoke perk which allows for the Hunter and any nearby allies to go invisible after the Smoke melee is used. Perfect for tight spots with tough opponents (such as Centurions and Fallen Captains). A few seconds of mobility without being targeted often spells the difference between life and death.
Envenomed provides a moderate DPS effect to smoke by poisoning any enemies caught in the cloud. It isn’t the strongest attack out there, but when paired with some precision shots it can make a two hit kill a one shot kill instead.
The final melee modifier, Snare, turns your smoke melee into a trap instead that acts like a sticky grenade. Leave a smoke bomb that blinds unsuspecting enemies as they pass by.
It may take a bit getting used to a melee attack that isn’t exactly a melee attack, but Smoke’s usefulness proves itself immediately especially during co-op play.