3. Spin
Spin is pound for pound one of the most reliable and powerful weapons at short to medium range. If you slowly tap fire, it can hit enemies further out, although it’s not ideal.
Up close Spin rivals the damage that Shatter can put out, and it’s more forgiving to use as you don’t need to be as accurate with it as projectile spread isn’t a factor with Spin.
Where it shines over Shatter is that it can hit enemies with that same kind of intensity at medium range too and it’s one of the best weapon forms in Control that you can use on pesky flying enemies, provided you have the accuracy for it.
There are two weaknesses with Spin that you have to keep in mind though.
First, it runs out of ammo quite quickly if you’re just spraying and praying. You have a lot of shots, but if you’re missing most of them you’re not going to have a good time. Thus, Spin is particularly great versus enemies with lots of surface area to hit as a result.
Second, like we’ve been alluding to, it’s not the most accurate weapon and can get a bit unwieldy if you’re holding down the fire button. That said, if you can control this weapon, and Control its fire you’ll be rewarded with high damage.