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ai somnium files, psyncing in the captain

AI Somnium Files: Psyncing In the Captain Puzzle Guide Walkthrough

This article is over 5 years old and may contain outdated information

As you might from the creator of a series that was all about escape puzzle rooms, AI: The Somnium Files does indeed feature similar puzzle rooms where you have to do certain things in order to learn the truth. Here’s how to solve the Psyncing in the Captain puzzle room in AI Somnium Files.

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AI Somnium Files Psyncing In the Captain Puzzle Walkthrough

While this particular puzzle room is quite on the same level as Psyncing in the Curtain, it still has a very set order of steps that you need to follow. Deviating from the steps will cause you to lose time very quickly, which means that this is another puzzle room that’s extremely easy to fail if you don’t know what you’re looking for.

However, the good news is that there’s only one solution here to break all the Mental Locks, so you should be fine if you follow the steps. This is another puzzle room where you’ll need to make use of your time-saving items, so use them when applicable.

Psyncing In the Captain Solution

  1. Eat the stew.

  2. Throw the Police ID.

  3. Look closer at the trash can.

  4. Listen to the left speaker.

  5. Examine Adorabbit and say it’s ugly.

  6. Knock on the door.

  7. Sleep on Date’s sofa.

  8. Kick Date’s coat.

  9. Examine the charm on the backpack.

  10. Run to Date three times.

    You’ll be forced away the first two times, and the time expenditure increases with each time you choose Date, so you’ll need to make sure you have at least one second left for the third and final time to finish the puzzle.

Completing this puzzle successfully will unlock one of the key story route endings.

That’s all you need to know about how to solve the Psyncing in the Captain puzzle room in AI Somnium Files. Be sure to search for Twinfinite for more tips and information on the game.


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Author
Image of Zhiqing Wan
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.