Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

[E3] Rayman Legends (Wii U): Co-op Hands-On Preview

This article is over 12 years old and may contain outdated information

Recommended Videos

We saw a new Rayman game with Rayman Origins just last year, but he’s back and on a new platform with Rayman Legends. Myself and Keith had an opportunity to jump over to Ubisoft’s Wii U booth, and played cooperatively in two different levels.

The co-op put Keith in control of the new Wii Pro controller, and I controlled the tablet. Keith was in control of Rayman, while I tapped certain environmental items to help Keith traverse the dangerous quarters of the map. Our first level put us in this tight-cornered spiked maze/box. Keith had to grab on to different parts of the box while I turned it in order for Keith to be able to traverse it until the end. The amount of teamwork involve is more than any other typical co-op experience, as communication was necessary, and a blast. Continuing after the maze, I had to change different environmental aspects in order for Keith to traverse the world quickly and efficiently. I had to turn one large half circled rock that was covered in spikes JUST as Keith was running up the wall, and when we finally achieved it, it was an amazing feeling.

Our second level was much like the levels in Rayman Origins in which you travel to the next world. Keith was running through the world seamlessly and fluidly, while I was tapping on the eyeballs in a rhythmic fashion in order for him to collect the little red floaty-dudes, which are of a higher value. You just can’t wipe the smile off your face while working in such congruence with your co-op partner. It’s an experience like no other.

If you checked out our Best of E3 2012 article, you would know that this was definitely my game of show. It was pure fun, and I can’t wait to play it when it comes out on the Wii U.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Chris Jecks
Chris Jecks
Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.